Here’s my intro post to the #LD48 competition for this weekend:
http://www.ludumdare.com/compo/2012/04/20/were-in-34/
Here’s my intro post to the #LD48 competition for this weekend:
http://www.ludumdare.com/compo/2012/04/20/were-in-34/
Round 4 of Ludum Dare theme voting had a couple time travel based suggestions. If one of those wins I’m doing a “Back To The Future” game for sure…
I’ll be participating in Ludum Dare 23 this weekend, but I’ll also be partying in Ames for VEISHEA so I’m not sure how well this game will end up turning out… My plan is to aim for some easy goals because I know I want a finished product and it’s much easier to add to it if I finish early instead of not having time to finish completely. Kiki Snell is helping me out with art so we’ll be doing the group jam instead of the individual competition. I’m hoping some ridiculous theme gets chosen, my favorites so have have been the few about parallel universes though I’m not sure what I would do for those if one was chosen. Another theme in the running is “1800’s Technology” and I think that would be a lot of fun too. My theme suggestion of “Obese Space Explorers” didn’t make it to the theme voting unfortunately…
So I just realized I never ended up typing out a development log for the previous project I worked on, but now that it’s been a week I probably won’t ever get around to it. Maybe next time.
This past weekend I release a college drinking game for Android. There is a paid version as well as a free version and you can find them here…
PAID:
https://play.google.com/store/apps/details?id=com.ElzingaMedia.CircleOfDrunk
FREE:
https://play.google.com/store/apps/details?id=com.ElzingaMedia.CircleOfDrunkFREE
Here’s the link to me #MolyJam game from this past weekend:
http://www.whatwouldmolydeux.com/display.php?GameID=128
It’s also available to download on the Google Play market for Android here:
https://play.google.com/store/apps/details?id=com.ElzingaMedia.SonShine
The Android build has been having some issues though and despite resigning the package multiple times it’s still giving errors when you try to install it. I’m hoping to fix that tonight and do a write-up over how development went sometime this week.
MolyJam is this weekend! I’ve chosen the tweet I’m planning on using and I have a rough idea of what I want to do, but seeing how it’s a game jam I don’t want to put too much thought into it until the competition actually beings. I’ll be developing it in Unity and plan on making a downloadable version, streamed web version, and hopefully an Android version for phones and tablets. Kiki Snell will be doing the art for the project and for sound I’m hoping to either find someone who wants to help out or one of us will just end up doing something simple for it.
Unity3D Mobile Basic is free until April 8th. If you ever plan on using Unity I would highly recommend you download it now before the price jumps back up to $800…
http://unity3d.com/mobile/
Been pretty busy with work and haven’t done much indie programming since the miniLD contest the other week. I got a 3-way tie for 11th place, but I still had a good time and made a few fun games. I’ve been busy playing Mass Effect 3 now but I’m hoping to do a bit of work on some side projects this coming weekend.
Best game I’ve done yet for this contest…
Download and play it from http://www.glorioustrainwrecks.com/node/2801
My brother, Luke, did the art for this one. It’s up on the PirateKart site at http://www.glorioustrainwrecks.com/node/2773 for downloading and playing it. I finished up the alpha build for my ninth game so I only have one left to do!